Your opinion may vary on this, but if you see things the same way I do, you don't get much recourse at launch. Instead, they're all colored based on how healthy each unit is (green for healthy, red for wounded), and the health bars' coloration is very loud and obvious compared to the "gritty" color of the campaign's desert, forest, and snow backdrops.Īs it turns out, the original games' blurrier, lower-res units pop better in terms of their specific coloration it's easier to tell which squad each mush of old-school pixels belongs to even when zoomed out, since it averages out to match the squad's color, whereas you'll need to zoom in to get a clear view of the newer, finer-painted units' allegiances. Both flavors of the C&C:TD campaign (GDI, NOD) open with your enemies having largely similar unit colors to your own, and worse, their health bars aren't different colors for each faction. The first is an apparent reduction in color-specific visibility. But as polished as this new package looks, the visual overhaul comes with three issues, which range from nitpicks to legitimate concerns. Returning to the source material with a jump in resolution seems like the obvious move for an RTS remaster, especially for those seeking better unit visibility during manic eight-player skirmishes. The developers didn't even have the courtesy to fill the ultra-wide interface's black bars with, say, the radar mini-map that you can purchase in a given mission. Even though many pre-game menus will fill the whole screen, live gameplay is limited to a 16:9 ratio. Ratio?While both games in this remaster support any arbitrary screen resolution you might throw at them, ultra-wide ratios are currently left in the cold. Homeworld remastered collection review youtube full#Here, enjoy an after-and-before gallery of both zoomed-in units and full battleground scenes. By default, tap the space bar at any time during single-player modes to switch from the original 400p assets to a new, 2160p-optimized suite of units, buildings, and terrain. Every single asset and map element has been redrawn, and like other recent classic-game remaster projects, this one includes a handy "graphic-swap" button. The package's biggest selling point is a new coat of high-res paint. From 400p to 2160p, but not without issues Despite a few quality-of-life tweaks, the package is otherwise faithful to the originals-almost to a fault-while its compatibility with modern PCs is mostly good enough. I've spent the past week tinkering with Command & Conquer: Remastered Collection to break down exactly what to expect and how you should temper your real-time strategy expectations. The complete package has been aesthetically touched up for the sake of working on modern PCs. In good news, the package is right for the price: $20 gets you both original games, all of their expansion packs (one for C&C:TD, two for Red Alert), and each game's console-exclusive content. Homeworld remastered collection review youtube windows#The original 1995 game Command & Conquer: Tiberian Dawn and its 1996 prequel Red Alert have returned in today's launch of the C&C: Remastered Collection on Windows 8/10 ( Amazon, Steam, Origin). The strategy, the explosions, the FMV sequences, the ripping guitars, and the Kane-fueled cheese-they're all back. Game Details Developer: Petroglyph, Lemon Sky
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |