But, similar to Phil Spencer making known that the company is working on new Xbox hardware, it is interesting to put out there that State of Decay 3 is definitely the next entry in the series, as opposed to the team working on another major project in the meantime. We can observe fauna affected by zombies and especially the deer devouring a wolf. After defeating your inhospitable host and. This could hint a possible map that could be based off of Alaska, Colorado, Wyoming, or Canada. In the third room you will now face Lord Kitah, a Jester and Risen Hekja - dispatch them with the aid of your allies. Of course, it is extremely early on to think about such a game, as State of Decay 2 launched less than a month ago. Announcing State of Decay 3 Trivia In the trailer, a female survivor is seen on a snowy tundra. That studio will have some other incubation, they’ll work on some things, but this is a State of Decay 3 team.” “In the case of Undead Labs, we absolutely want to go make State of Decay 3. “When we first started working on State of Decay, we had a much bigger game, a much more persistent online game, and I know that Undead Labs will get there eventually, but by bringing them into the Microsoft family, I think we’re able to accelerate that and get us there sooner which is great.” For our 10/3 stream, we want to do something a bit different to celebrate. They made State of Decay 1, it’s a great game … State of Decay 2 just launched, I love that they’re kind of iterating and building.” Booty remarked. The critically-acclaimed State of Decay franchise immerses you in a co-op. It’s difficult to make a great game like that, but they kept at it. “We have two million people playing so far playing State of Decay since the launch it’s really gone well for us. Xbox Games Studio head Matt Booty says State of Decay 3 has really got some cool stuff and is shaping up to be great. He noted that the team at Undead Labs was brought in specifically to work on State of Decay 3. In an interview with Eggplante on Tuesday afternoon, Matt Booty, Head of Microsoft Studios, discussed the way in which the company grows its catalog of games.
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